Zabezpieczony: What have we learned from doing each dev live stream?

Brak wypisu, ponieważ wpis jest zabezpieczony hasłem.

My response to Ana Valens’ „Among Us is blowing up. Blame fascism”

Hello everyone. It’s been quite a while, since I wrote a blog post. I hope you are all doing well in these odd and hard times. I usually write about social media, community management and marketing in video games industry, however today’s article is going to differ quite a lot from what I’ve already posted.Czytaj dalej „My response to Ana Valens’ „Among Us is blowing up. Blame fascism””

ARGs and quizes on Facebook as a part of creating meta-content for the fans

Alternative Reality Games are something which lies close to my heart. I used to be extremely interested in, say, darker parts of the internet, be them fictional or not. Marble Hornets (it’s more of a series, but it has strong ARG vibes), NOC+10 are just some of the media which I was more than happyCzytaj dalej „ARGs and quizes on Facebook as a part of creating meta-content for the fans”

Three ways of providing customer service in gamedev

Efficiency is what pretty much everyone strives to achieve when working in video game development. It doesn’t really matter whether you are a 3D character artist, a game designer, or an accountant. A majority of people, I believe, work in scrum or agile enrivonments, however sprints are not applicable to some positions, like a customerCzytaj dalej „Three ways of providing customer service in gamedev”