Efficiency is what pretty much everyone strives to achieve when working in video game development. It doesn’t really matter whether you are a 3D character artist, a game designer, or an accountant. A majority of people, I believe, work in scrum or agile enrivonments, however sprints are not applicable to some positions, like a customerCzytaj dalej „Three ways of providing customer service in gamedev”
Jean Jacques Rousseau said once that all people are good, it’s the civilization which is evil and because of it, some people turn evil. Honestly, I have no idea whether he was right or not. The point is – there are bad people out there and it’s sometimes pretty hard to deal with them. ICzytaj dalej „How to deal with a spyware scamming scheme on Facebook?”
I’ve made numerous PPC campaigns in social media and while I was usually able to set my very own KPIs. Since I happen to work in the video game industry, I usually went with conversions, which makes a lot of sense. However, I’ve done some campaigns which were only all about the reach. I didn’tCzytaj dalej „Social media reach’s overrated”
You may happen to be a person in charge of a product, say, a video game. It could be just starting, or it could already be present on the market for a while, and you wonder whether community management’s the thing you should look into. I’ve learned that community management helps with achieving following stuff.
You never know who’s behind the computer in the game you play. Sometimes, it’s a normal person, an artist, a loving mother of 3 beautiful children, other times it may be a depressed individual, an addict or someone who’s gone completely bonkers. I’ll tell the story of the craziest guy I’ve ever encountered while workingCzytaj dalej „The craziest “customer support” story, which ended up with a guy in prison”
Advertising games is quite a fun activity from my point of view, since there’s a ton of ways to express both the product and your very own ideas, as well as having multiple challenges to tackle. The hard thing is to express your game in a cost-effective and fair manner to your audiences. I’d likeCzytaj dalej „How I got thousands of new players with a comic strip, maintaining a sub-$1 conversion rate”