Maintaining a grassroots gaming community in a niche game

If you’re familiar with this blog, you probably have noticed that I’m fond of fighting games. They, as a genre, have very much to offer. However, there are big series like Tekken, Street Fighter and Mortal Kombat (Guilty Gear, perhaps, as well) and rarely anything else gets covered in the press. That’s a shame becauseCzytaj dalej „Maintaining a grassroots gaming community in a niche game”

Indie Games Marketing 101 pt. 3 – P2P distribution model

The most obvious thing to do after writing about the F2P model is to write one about the P2P model. This one seems to be way more intuitive and natural since you pay for the product, but everything has its pros and cons. Without further ado, let’s get to the topic.

How to train a Social Media Specialist?

Hi, I know that it’s been a while since I last posted an article to this blog, but I’ve had a ton of stuff to do, including a total rebuilding of my kitchen, helping out my fiancee with her obligations and so on. A pretty dynamic time in my life. But I have some topicsCzytaj dalej „How to train a Social Media Specialist?”

How to make your customers hate you. Nintendo’s Melee and Splatoon 2 controversy case study

Oh boy, has it been a rough time to be associated with Nintendo by any means. It took them two extremely poor decisions to be absolutely bombarded by their own players, by the industry and by the entire gaming part of the Internet. How it all happened? Let’s get to the story.

High Facebook ad score doesn’t guarantee good ad performance

Facebook introduced a rating mechanism to its ads manager a few years ago (RIP Power Editor, I miss you). It serves a purpose of rating how well your ad is expected to perform and how well it’s going to be responded to. In this post I’ll be talking about one case during which I caredCzytaj dalej „High Facebook ad score doesn’t guarantee good ad performance”

Indie Games Marketing 101 pt. 2 – F2P distribution model

Indie Games Marketing 101 Part 1 – figuring out the game itself and its audience OK. Let’s say that you’ve decided to make your game. You got all of the mechanics sorted out and your prototype is working well. It has to earn money in order to sustain you and your team, though. You haveCzytaj dalej „Indie Games Marketing 101 pt. 2 – F2P distribution model”

Indie games marketing 101 pt. 1 – targeting your audience

It’s highly possible that you found this article because you’re trying to market your upcoming indie game, but have little to no budget, or you may be looking for some ideas and tips to enhance your marketing process. It’s a beginning of a series which main purpose is to shed some light on what canCzytaj dalej „Indie games marketing 101 pt. 1 – targeting your audience”

How to kill 4 birds with one stone. The case of Guilty Gear XX Accent Core + R’s latest update

Guilty Gear is one of my favourite video game series of all time. These explosive anime fighting games kept me enthralled for a number of reasons – when I first found out about them, there weren’t many PC fighting games and copies of Guilty Gear X2 #Reload and Guilty Gear Isuka were added as freeCzytaj dalej „How to kill 4 birds with one stone. The case of Guilty Gear XX Accent Core + R’s latest update”

How to talk to your community, when you don’t have to sell stuff? 5 ideas, 8 case studies

Social media communication is often used to amplify the sales of your product. What about moments, during which you aren’t forced to sell? There’s a bunch of stuff you can post when you’re not pushed to sell? There’s a bunch of stuff which can be done and pretty much all of it may have aCzytaj dalej „How to talk to your community, when you don’t have to sell stuff? 5 ideas, 8 case studies”

Getting your game’s community stars to help you. 2 case studies

It’s mostly true that working in teams makes life easier. You get a broader perspective and you can utilize other team members’ skillsets. However, I’ve mostly been doing my work as a community specialist alone. Well, to an extent. There’ve always been graphic designers, proofreaders, other people to cooperate with, but when it comes toCzytaj dalej „Getting your game’s community stars to help you. 2 case studies”